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HomeHome / Total War: WARHAMMER II / Lizardmen Rebels / Units / Ripperdactyl Riders
Ripperdactyl Riders Lizardmen RebelsLizardmen Rebels Melee Cavalry

Ripperdactyl Riders

Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!

Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon foes. The razor-sharp talons of a Ripperdactyl can decapitate foes — their furious attacks leaving strewn innards and lopped-off limbs behind them.

Ripperdactyl Riders

Unit Name

Ripperdactyl Riders

Main Unit Key

wh2_dlc12_lzd_cav_ripperdactyl_riders_0

Land Unit Key

wh2_dlc12_lzd_cav_ripperdactyl_riders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Cavalry

Naval Unit Group

Flying Cavalry

Soldiers

10

Caste

Monstrous Cavalry

Category

Cavalry

Class

Melee Cavalry

Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Melee Attack

44

Weapon Strength (Weapon Damage)

130

├ Melee Weapon

wh2_dlc12_lzd_ripperdactyl

├ Melee Damage Base

32

├ Melee Damage Ap

98

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

10

Charge Bonus

52

Melee Defence

23

├ Base Defence

23

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_leather_45

├ Armour Defence

45

└ Shield Armour

0

Health

556

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Speed

48

├ Man Health

8

├ Bonus Hit Points

540

├ Mount

wh2_dlc12_lzd_mnt_ripperdactyl

├ Mount Entity

wh2_dlc12_lzd_ripperdactyl_blood

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

65

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Ripperdactyl Riders Lv. 0 Ripperdactyl Hatchery
Ripperdactyl Hatchery
(wh2_dlc12_lzd_terradons_2)
Level 1