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HomeHome / Total War: WARHAMMER II / Last Defenders / Units / Blessed Saurus Warriors (Shields)
Blessed Saurus Warriors (Shields) Last DefendersLast Defenders Melee Infantry

Blessed Saurus Warriors (Shields)

Mighty Saurus marked for greatness by the Old Ones.

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Blessed Saurus Warriors (Shields)

Unit Name

Blessed Saurus Warriors (Shields)

Main Unit Key

wh2_main_lzd_inf_saurus_warriors_blessed_1

Land Unit Key

wh2_main_lzd_inf_saurus_warriors_blessed_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Mace Infantry

Naval Unit Group

Mace Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

900

Recruitment Cost

0

Upkeep Cost

200

Melee Attack

29

Weapon Strength (Weapon Damage)

52

├ Melee Weapon

wh2_main_lzd_saurus_club

├ Melee Damage Base

34

├ Melee Damage Ap

18

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

34

├ Base Defence

34

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

35

Health

115

├ Man Entity

wh2_main_lzd_inf_saurus_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

107

Leadership (Base Morale)

75

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Perfect Vigour
    Even when performing the most fatiguing acts, this unit never loses vigour.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.