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HomeHome / Total War: WARHAMMER II / Itza / Units / Gor-Rok
Gor-Rok ItzaItza Command

Gor-Rok

The Great White Lizard is renowned for the stoicism he displays whilst simultaneously savaging his enemies in battle.

Gor-Rok, the Great White Lizard, is amongst the greatest and most renowned Saurus in living memory. When he first emerged, alone, from the spawning pool of Itza, his size and albino colouring immediately marked him out as a future champion. And so it has been, for Gor-Rok has fought countless battles, his heavily-scarred body a testament to myriad hard-won triumphs. He is the mightiest of warriors, the solid centre around which the Saurus battlelines advance and the rock upon which Itza’s enemies are broken. Gor-Rok does not know pain or fear, and in combat he is unrelenting – always looking for another opening to attack while never taking a single step backwards.

Gor-Rok

Unit Name

Gor-Rok

Main Unit Key

wh2_dlc13_lzd_cha_gor_rok_0

Land Unit Key

wh2_dlc13_lzd_cha_gor_rok_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Mace Infantry

Naval Unit Group

Mace Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1200

Recruitment Cost

1200

Upkeep Cost

325

Melee Attack

45

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh2_dlc13_lzd_cha_gor_rok

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

60

├ Base Defence

60

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

155

├ Armour

wh2_main_body_100

├ Armour Defence

100

└ Shield Armour

55

Health

5136

├ Man Entity

wh2_dlc13_lzd_inf_gor_rok_blood_dismembers

├ Man Speed

34

├ Man Health

8

└ Bonus Hit Points

5128

Leadership (Base Morale)

80

Abilities

  • Rok of Itza
    He is the stone upon which the Lizardmen's enemies are broken.
  • To the Death
    Never knowing pain or fear, Gor-Rok's assault is unrelenting.
  • Cold-Blooded
    While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.