Saurus Oldblood (Carnosaur)Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.
The most powerful of their kind, Saurus leaders are more than eight feet of savage reptilian muscle. The highest rank given is the title Oldblood, while those beneath them are known as Scar-Veterans. They are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemeses or simply those who trespass upon the sovereign territory of their masters, the Saurus are nothing less than the vengeance of the Old Ones made manifest. Some Saurus leaders are marked for greatness, bearing a different pattern or crest to the rest of their brethren. Those with pale or albino skin tones are always revered - for they are the favoured of the Old Ones and destined to become mighty heroes. Yet a Saurus need not be different from his comrades to gain veteran status; he need only survive.
Unit NameSaurus Oldblood (Carnosaur)
Main Unit Keywh2_main_lzd_cha_saurus_old_blood_2
Land Unit Keywh2_main_lzd_cha_saurus_old_blood_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonster
Naval Unit GroupMonster
Custom Battle Cost2000
├ Melee Weaponwh2_main_lzd_cha_carnosaur_lord
├ Melee Damage Base125
├ Melee Damage Ap375
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants35
└ Bonus vs Infantry0
├ Base Defence44
└ Shield Defence0
├ Armour Defence95
└ Shield Armour0
├ Man Entitywh2_main_lzd_inf_saurus_hero_blood_dismembers
├ Man Speed34
├ Man Health8
├ Bonus Hit Points7944
├ Mount Entitywh2_main_lzd_mon_carnosaur_mount
├ Mount Speed75
└ Mount Health8
Leadership (Base Morale)75
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.
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