Noble (Ithilmar Chariot)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.High Elf Nobles are the leaders of their own respective armies and companies, warriors whose skill at arms and years of experience far surpass those of any other mortal race. The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elf noble is just at home fighting with a sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy of a campaign from a greater distance still. Though they are loyal to the Phoenix King even unto death, all High Elves of noble blood love intrigue and politics. Unfortunately, this sometimes means that armies are trusted to individuals based on political alignment, rather than on ability. Fortunately these instances are rare -- when the safety of Ulthuan is at stake, few Phoenix Kings have suffered such idiocy for long. There is no shortage of brave and talented commanders among the Asur, and courtly intrigue seldom prevents such individuals from harnessing their skills.
Unit Name Noble (Ithilmar Chariot) |
Main Unit Key wh2_main_hef_cha_noble_4 |
Land Unit Key wh2_main_hef_cha_noble_4 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Melee Specialist |
Naval Unit Group Melee Specialist |
Soldiers 2 |
Caste Hero |
Category War Machine |
Class Command |
Cost 1300 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
0 |
├ Engine wh2_dlc15_hef_ithilmar_chariot_hero |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 32 |
300 |
├ Melee Weapon wh2_main_hef_noble_chariot |
├ Melee Damage Base 90 |
├ Melee Damage Ap 210 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 20 |
Charge Bonus 74 |
24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_plate_110 |
├ Armour Defence 110 |
└ Shield Armour 0 |
4980 |
├ Man Entity wh2_main_cavalry_rider_standard_hero |
├ Man Speed 36 |
├ Man Health 8 |
├ Bonus Hit Points 4964 |
├ Mount wh2_main_hef_mnt_barded_steed_chariot |
├ Mount Entity wh2_main_hef_ithilmar_chariot_draught |
├ Mount Speed 78 |
└ Mount Health 8 |
Leadership (Base Morale) 75 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.