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HomeHome / Total War: WARHAMMER II / Yvresse / Units / Shackolot the Calamity
Shackolot the Calamity YvresseYvresse Melee Infantry

Shackolot the Calamity

Poison, horns, claws and teeth; a myriad ways to destroy the foe.

Dragons once ruled the skies of the world. Now, their race is but a shadow of its former power and majesty. When the Old Ones arrived, the greatest Dragons found the world too warm for their liking and hid from the bright sun, while more still stole into caverns and the ocean deeps with the coming of Chaos. A Black Dragon is capable of slaughtering entire armies with its claws, horns and fangs. With expulsions of noxious gas from its maw, it can wither the lungs of its victims and desiccate their flesh. The thick hide of a Black Dragon protects it from even the weightiest blows. Perhaps the greatest weapon of all is the overwhelming Wyrm-dread that fills the enemy upon sighting such a bloodthirsty and destructive monster.

Shackolot the Calamity

Unit Name

Shackolot the Calamity

Main Unit Key

wh2_dlc15_hef_mon_black_dragon_imrik

Land Unit Key

wh2_dlc15_hef_mon_black_dragon_imrik

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

2300

Recruitment Cost

0

Upkeep Cost

525

Melee Attack

54

Weapon Strength (Weapon Damage)

580

├ Melee Weapon

wh2_dlc15_hef_black_dragon_imrik

├ Melee Damage Base

180

├ Melee Damage Ap

400

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

56

├ Base Defence

56

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_body_90

├ Armour Defence

90

└ Shield Armour

0

Health

8824

├ Man Entity

wh2_main_def_black_dragon_blood

├ Man Speed

65

├ Man Health

8

└ Bonus Hit Points

8816

Leadership (Base Morale)

80

Abilities

  • Shackolot's Noxious Breath
    Some Dragons’ noxious fumes alone have long-lasting effects on their target's coordination – if survived in the first place.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1