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HomeHome / Total War: WARHAMMER II / Yvresse / Units / Mage (Fire) (Ithilmar Chariot)
Mage (Fire) (Ithilmar Chariot) YvresseYvresse Command

Mage (Fire) (Ithilmar Chariot)

Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Mage (Fire) (Ithilmar Chariot)

Unit Name

Mage (Fire) (Ithilmar Chariot)

Main Unit Key

wh2_dlc15_hef_cha_mage_fire_2

Land Unit Key

wh2_dlc15_hef_cha_mage_fire_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

2

Caste

Hero

Category

War Machine

Class

Command

Cost

800

Recruitment Cost

1500

Upkeep Cost

375

Engine Missile Damage

0

├ Engine

wh2_dlc15_hef_ithilmar_chariot_hero

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

0

Melee Attack

24

Weapon Strength (Weapon Damage)

285

├ Melee Weapon

wh2_main_hef_mage_chariot

├ Melee Damage Base

200

├ Melee Damage Ap

85

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

30

Charge Bonus

64

Melee Defence

18

├ Base Defence

18

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

0

Health

4156

├ Man Entity

wh2_main_infantry_standard_wizard_blood_dismembers_fire

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

4140

├ Mount

wh2_main_hef_mnt_barded_steed_chariot

├ Mount Entity

wh2_main_hef_ithilmar_chariot_draught

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

60

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.