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HomeHome / Total War: WARHAMMER II / Yvresse / Units / Eltharion the Grim (Stormwing)
Eltharion the Grim (Stormwing) YvresseYvresse Command

Eltharion the Grim (Stormwing)

Self-sworn to defend Ulthuan’s shores, the dour ruler of Tor Yvresse carries out his duty by any means necessary.

Eltharion the Grim is truly one of the greatest of all Ulthuan’s generals. His past exploits of driving attackers from the shores of Ulthuan, including the first legendary Waaagh! of Grom himself, saw him elected as the Warden of Tor Yvresse, and in previous years he has taken his blade overseas to the Old World in an attempt to scour his arch enemies – the Greenskins – from the land. Though he managed to slaughter countless Warbosses and topple many Orc fortresses that theretofore had survived earthquakes, Bretonnian crusades, and Dwarf sieges, he eventually learned that the attentions of the belligerent Greenskins could never be abated. Returning to Tor Yvresse, Eltharion decided with grim determination that he would use his tenure to train the city’s armies and fortify its defences as never before. When the city comes under threat, the Warden of Tor Yvresse uses any and all means to protect his realm. Though his methods may be questionable to his peers, the dour ruler is dearly loved by his people and feared by his enemies, taking to the skies upon his Griffon Stormwing in times of war to cut through foes like a wind of blades.

Eltharion the Grim (Stormwing)

Unit Name

Eltharion the Grim (Stormwing)

Main Unit Key

wh2_dlc15_hef_cha_eltharion_the_grim_2

Land Unit Key

wh2_dlc15_hef_cha_eltharion_the_grim_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monstrous Cavalry

Naval Unit Group

Flying Monstrous Cavalry

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2050

Recruitment Cost

2050

Upkeep Cost

513

Melee Attack

56

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh2_dlc15_eltharion_griffon_stormwing

├ Melee Damage Base

150

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

80

Melee Defence

44

├ Base Defence

44

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_plate_100

├ Armour Defence

100

└ Shield Armour

0

Health

5384

├ Man Entity

wh2_dlc15_hef_infantry_hero_eltharion_rider_blood

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

5368

├ Mount

wh2_dlc15_hef_mnt_griffon_stormwing

├ Mount Entity

wh_main_flying_griffon_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Mistwalkers' Barrage
    The mist provides unique protection to the Warden himself, magically manifesting a torrent of arrows that rains down upon those assailing him.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.