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HomeHome / Total War: WARHAMMER II / High Elves / Units / Noble (Barded Ithilmar Steed)
Noble (Barded Ithilmar Steed) High ElvesHigh Elves Command

Noble (Barded Ithilmar Steed)

High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.

High Elf Nobles are the leaders of their own respective armies and companies, warriors whose skill at arms and years of experience far surpass those of any other mortal race. The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elf noble is just at home fighting with a sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy of a campaign from a greater distance still. Though they are loyal to the Phoenix King even unto death, all High Elves of noble blood love intrigue and politics. Unfortunately, this sometimes means that armies are trusted to individuals based on political alignment, rather than on ability. Fortunately these instances are rare -- when the safety of Ulthuan is at stake, few Phoenix Kings have suffered such idiocy for long. There is no shortage of brave and talented commanders among the Asur, and courtly intrigue seldom prevents such individuals from harnessing their skills.

Noble (Barded Ithilmar Steed)

Unit Name

Noble (Barded Ithilmar Steed)

Main Unit Key

wh2_main_hef_cha_noble_2

Land Unit Key

wh2_main_hef_cha_noble_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

950

Recruitment Cost

950

Upkeep Cost

237

Melee Attack

42

Weapon Strength (Weapon Damage)

340

├ Melee Weapon

wh2_main_hef_noble_halberd

├ Melee Damage Base

120

├ Melee Damage Ap

220

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

35

└ Bonus vs Infantry

0

Charge Bonus

42

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_plate_100

├ Armour Defence

100

└ Shield Armour

0

Health

4176

├ Man Entity

wh2_main_cavalry_rider_standard_hero

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4160

├ Mount

wh2_main_hef_mnt_barded_steed_hero

├ Mount Entity

wh2_main_hef_mnt_barded_steed_hero

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.