The Scions of Mathlann (Spearmen)
Defenders of Cothique and chosen by the Lord of the Deeps himself.As the living ramparts that preserve Ulthuan’s homelands, High Elf Spearmen are amongst the most acclaimed of the Asur’s militia. When a High Elf begins his martial training, he must first master both blade and bow, after which he must spend a decade in the white-garbed ranks of an Archer regiment before being considered for service as a Spearman in the crucial last line of Ulthuan’s defence. When a phalanx of spears takes position on the field it is a near-insurmountable presence, with every individual instinctively knowing the mind of his comrades, each playing their role as if part of a carefully choreographed plan. Without a command or gesture, High Elf Spearmen can go from overlapping one another and providing protection in one moment, to flowing freely to exploit a gap in the enemy line in the next.
Unit Name The Scions of Mathlann (Spearmen) |
Main Unit Key wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0 |
Land Unit Key wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Spear Infantry |
Naval Unit Group Spear Infantry |
Soldiers 120 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 850 |
Recruitment Cost 750 |
Upkeep Cost 187 |
Melee Attack 27 |
25 |
├ Melee Weapon wh2_main_hef_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
48 |
├ Base Defence 48 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
95 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 55 |
63 |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 55 |
Leadership (Base Morale) 80 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes. - Aura of Protection
The magical aura surrounding this unit protects allies from harm.
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
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Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |