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Alarielle the Radiant EllyrionEllyrion Command

Alarielle the Radiant

Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.

Since the Golden Age, the Everqueen has served as Isha's chosen priestess in the mortal world. Whilst the tradition of the Phoenix King is relatively new, a mere six and a half thousand years in age, there has always been an Everqueen. Alarielle is the eleventh Everqueen to rule since the time of Aenarion. Her flowing hair is like a golden cloud, and it is said that so great and timeless is her beauty that it can move even the immortal gods to tears. The Everqueen's power is that of nature itself. Where Alarielle walks, the fields start to blossom and flowers spring forth from the ground. As a servant of light and nature, the Everqueen is opposed to corruption in all its forms. More importantly, her presence is anathema to tainted creatures of all kinds.

Alarielle the Radiant

Unit Name

Alarielle the Radiant

Main Unit Key

wh2_dlc10_hef_cha_alarielle_the_radiant_0

Land Unit Key

wh2_dlc10_hef_cha_alarielle_the_radiant_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Missile Infantry

Class

Command

Cost

600

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

45

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh2_dlc10_hef_alarielle_sword

├ Melee Damage Base

200

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

23

Melee Defence

55

├ Base Defence

55

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

3888

├ Man Entity

wh2_dlc10_hef_infantry_hero_alarielle_blood

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

3880

Leadership (Base Morale)

85

Abilities

  • Boon of Isha
    Under Isha's embrace, those of fey heart will be protected; that is the Everqueen's will.
  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.