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HomeHome / Total War: WARHAMMER II / Naggarond / Units / Dreadlord (Sword & Crossbow) (Black Dragon)
Dreadlord (Sword & Crossbow) (Black Dragon) NaggarondNaggarond Command

Dreadlord (Sword & Crossbow) (Black Dragon)

Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.

Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.

Dreadlord (Sword & Crossbow) (Black Dragon)

Unit Name

Dreadlord (Sword & Crossbow) (Black Dragon)

Main Unit Key

wh2_main_def_cha_dreadlord_4

Land Unit Key

wh2_main_def_cha_dreadlord_4

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2300

Recruitment Cost

2300

Upkeep Cost

575

Missile Damage

180

├ Missile Weapon

wh2_main_def_crossbow_bolt_dreadlord

├ Projectile

wh2_main_def_crossbow_bolt_dreadlord

├ Missile Damage

40

├ Missile Ap Damage

140

└ Base Reload Time

12

Accuracy

10

Range

125

Reload

10

Shots Per Minute

5.6

Ammunition

40

Melee Attack

54

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh2_main_def_dreadlord_black_dragon

├ Melee Damage Base

140

├ Melee Damage Ap

380

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

46

├ Base Defence

46

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

7444

├ Man Entity

wh2_main_def_infantry_hero_blood

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

7428

├ Mount

wh2_main_def_mnt_black_dragon

├ Mount Entity

wh2_main_def_black_dragon_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Volley of Dark Arrows
    By which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
  • Loose!
    The authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability
The Eye of the Vortex