Dreadlord (Sword & Crossbow)Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.
Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.
Unit NameDreadlord (Sword & Crossbow)
Main Unit Keywh2_main_def_cha_dreadlord_0_black_ark
Land Unit Keywh2_main_def_cha_dreadlord_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupHybrid-Weapon Infantry
Naval Unit GroupHybrid-Weapon Infantry
├ Missile Weaponwh2_main_def_crossbow_bolt_dreadlord
├ Missile Damage40
├ Missile Ap Damage140
└ Base Reload Time12
Shots Per Minute5.6
├ Melee Weaponwh2_main_def_dreadlord_sword
├ Melee Damage Base260
├ Melee Damage Ap140
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence45
└ Shield Defence0
├ Armour Defence90
└ Shield Armour0
├ Man Entitywh2_main_def_infantry_hero_blood
├ Man Speed36
├ Man Health8
└ Bonus Hit Points4060
Leadership (Base Morale)80
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.