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HomeHome / Total War: WARHAMMER II / Har Ganeth / Units / Supreme Sorceress (Fire) (Cold One)
Supreme Sorceress (Fire) (Cold One) Har GanethHar Ganeth Command

Supreme Sorceress (Fire) (Cold One)

The hot, searing Red Wind blows down from the north to inflame passions and, if not used carefully, the spellcasters themselves.

Chief amongst the magic-wielders of Naggaroth are the sisters of the Dark Convent of Sorceresses, gathered in the great fortress of Ghrond. Competition for positions in the Dark Convent is bloody and fierce. Those that survive their sisters' ambitions learn some of the most powerful magic in the world. They can call upon ancient daemonic entities to devour their enemies, hurl storms of wicked shards at their foes or engulf them in dark energy. The Dark Magics of sorcery are but one of the disciplines studied by the Sorceresses of Ghrond, and they can call upon the Lores of Battle Magic with just as much skill as the stiff-souled mages of Ulthuan.

Supreme Sorceress (Fire) (Cold One)

Unit Name

Supreme Sorceress (Fire) (Cold One)

Main Unit Key

wh2_dlc10_def_cha_supreme_sorceress_fire_2

Land Unit Key

wh2_dlc10_def_cha_supreme_sorceress_fire_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

650

Recruitment Cost

1400

Upkeep Cost

350

Melee Attack

39

Weapon Strength (Weapon Damage)

285

├ Melee Weapon

wh2_main_def_sorceress_cold_one

├ Melee Damage Base

85

├ Melee Damage Ap

200

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

4428

├ Man Entity

wh2_main_def_infantry_hero_blood

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4412

├ Mount

wh2_main_def_mnt_cold_one_armoured

├ Mount Entity

wh2_main_def_cavalry_cold_one_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
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