Sorceress (Death)Death stalks all that come to Ghrond, and those who wield the power of Shyish are more adept than most in murder's arcane arts.
Elves have a natural affinity for the shifting Winds of Magic. In the ancient days, they learnt the secrets of manipulating this mystical power from the Slann, the most powerful servants of the Old Ones. Yet for all their expertise, there was always a limit to the amount of power the Elves could harness - the risk of madness and spiritual corruption prevented them from delving deeper into the power of Chaos. It was Morathi who first ventured into this forbidden territory. Through dark rituals and bloody sacrifices, she moulded the energies of Chaos to her bidding. With this sorcery - the unrefined power of magic - Morathi soon began to weave enchantments and spells whose raw power far outstripped anything the Elves had previously known. To this day, Dark Elves study the sorcerous arts, utterly seduced by the unrestrained energy it allows them to command.
Unit NameSorceress (Death)
Main Unit Keywh2_dlc10_def_cha_sorceress_death_0
Land Unit Keywh2_dlc10_def_cha_sorceress_death_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
├ Melee Weaponwh2_main_def_sorceress_staff
├ Melee Damage Base200
├ Melee Damage Ap85
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence10
└ Shield Armour0
├ Man Entitywh2_main_def_infantry_hero_blood
├ Man Speed36
├ Man Health8
└ Bonus Hit Points3412
Leadership (Base Morale)60
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.