Left Panel
menu
HomeHome / Total War: WARHAMMER II / Hag Graef / Units / Dreadlord (Sword & Shield) (Dark Steed)
Dreadlord (Sword & Shield) (Dark Steed) Hag GraefHag Graef Command

Dreadlord (Sword & Shield) (Dark Steed)

Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.

Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.

Dreadlord (Sword & Shield) (Dark Steed)

Unit Name

Dreadlord (Sword & Shield) (Dark Steed)

Main Unit Key

wh2_main_def_cha_dreadlord_female_1

Land Unit Key

wh2_main_def_cha_dreadlord_female_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cavalry

Naval Unit Group

Cavalry

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1050

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

65

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_main_def_dreadlord_female_sword

├ Melee Damage Base

260

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

65

Melee Defence

55

├ Base Defence

55

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

125

├ Armour

wh2_main_plate_90

├ Armour Defence

90

└ Shield Armour

35

Health

4576

├ Man Entity

wh2_main_def_infantry_hero_blood

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4560

├ Mount

wh2_main_def_mnt_dark_steed_hero

├ Mount Entity

wh2_main_def_cavalry_fast_170_blood_hero

├ Mount Speed

92

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Strength Through Spite
    Hatred is an energy source just like any other, to be harnessed and directed at will.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability
The Eye of the Vortex