Dreadlord (Sword & Crossbow) (Cold One)Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.
Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.
Unit NameDreadlord (Sword & Crossbow) (Cold One)
Main Unit Keywh2_main_def_cha_dreadlord_2
Land Unit Keywh2_main_def_cha_dreadlord_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupHybrid-Weapon Cavalry
Naval Unit GroupHybrid-Weapon Cavalry
├ Missile Weaponwh2_main_def_crossbow_bolt_dreadlord
├ Missile Damage40
├ Missile Ap Damage140
└ Base Reload Time12
Shots Per Minute5.6
├ Melee Weaponwh2_main_def_dreadlord_cold_one
├ Melee Damage Base120
├ Melee Damage Ap280
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence45
└ Shield Defence0
├ Armour Defence115
└ Shield Armour0
├ Man Entitywh2_main_def_infantry_hero_blood
├ Man Speed36
├ Man Health8
├ Bonus Hit Points4776
├ Mount Entitywh2_main_def_cavalry_cold_one_170_hero_blood
├ Mount Speed68
└ Mount Health8
Leadership (Base Morale)80
- Volley of Dark Arrows
By which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
The authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.