Supreme Sorceress (Fire) (Cold One)The hot, searing Red Wind blows down from the north to inflame passions and, if not used carefully, the spellcasters themselves.
Chief amongst the magic-wielders of Naggaroth are the sisters of the Dark Convent of Sorceresses, gathered in the great fortress of Ghrond. Competition for positions in the Dark Convent is bloody and fierce. Those that survive their sisters' ambitions learn some of the most powerful magic in the world. They can call upon ancient daemonic entities to devour their enemies, hurl storms of wicked shards at their foes or engulf them in dark energy. The Dark Magics of sorcery are but one of the disciplines studied by the Sorceresses of Ghrond, and they can call upon the Lores of Battle Magic with just as much skill as the stiff-souled mages of Ulthuan.
Unit NameSupreme Sorceress (Fire) (Cold One)
Main Unit Keywh2_dlc10_def_cha_supreme_sorceress_fire_2
Land Unit Keywh2_dlc10_def_cha_supreme_sorceress_fire_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
├ Melee Weaponwh2_main_def_sorceress_cold_one
├ Melee Damage Base85
├ Melee Damage Ap200
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence60
└ Shield Armour0
├ Man Entitywh2_main_def_infantry_hero_blood_low_kb_resist
├ Man Speed36
├ Man Health8
├ Bonus Hit Points4412
├ Mount Entitywh2_main_def_cavalry_cold_one_170_hero_blood
├ Mount Speed68
└ Mount Health8
Leadership (Base Morale)75
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.