Cold One Chariots
A charge so devastating that it rends the flesh and bone from its victims.Cold One Chariots are sometimes given as gifts to those rare individuals who have pleased Lord Malekith with their devotion and prowess in battle. To possess such a machine is a symbol of great prestige, and is ranked amongst the highest stations in battle, even though the Cold Ones' truculent nature can often bring the chariot to a jarring halt at the most inopportune moments. Should the crew retain mastery of their chariot, they thunder across the battlefield like gods of war, wicked spears levelled and Cold Ones roaring fit to freeze the blood. In the last moment before impact, the crew goad their steeds to one last effort and the chariot crashes into the enemy ranks, crushing foes with the weight of its impact and opening flesh to the bone with the blades upon its flanks.
Unit Name Cold One Chariots |
Main Unit Key wh2_main_def_cav_cold_one_chariot |
Land Unit Key wh2_main_def_cav_cold_one_chariot |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Chariot |
Naval Unit Group Missile Chariot |
Soldiers 12 |
Caste Chariot |
Category War Machine |
Class Chariot |
Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
32 |
├ Missile Weapon wh2_main_def_crossbow_bolt_chariot |
├ Projectile wh2_main_def_crossbow_bolt_chariot |
├ Missile Damage 8 |
├ Missile Ap Damage 24 |
└ Base Reload Time 7 |
Accuracy 10 |
Range 125 |
Reload 10 |
Shots Per Minute 9.5 |
Ammunition 48 |
0 |
├ Engine wh2_main_def_cold_one_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 10 |
Shots Per Minute |
Ammunition 48 |
Melee Attack 24 |
44 |
├ Melee Weapon wh2_main_def_cold_one_chariot |
├ Melee Damage Base 12 |
├ Melee Damage Ap 32 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 22 |
Charge Bonus 50 |
23 |
├ Base Defence 23 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_plate_110 |
├ Armour Defence 110 |
└ Shield Armour 0 |
1512 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1496 |
├ Mount wh2_main_def_mnt_cold_one_chariot |
├ Mount Entity wh2_main_def_cold_one_chariot_draught |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 65 |
Abilities
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! - Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Faction Availability | |
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The Eye of the Vortex |