Crone Hellebron (Cauldron of Blood)
Greatest of all the Brides of Khaine, the many ways of murder are Hellebron's to command.Crone Hellebron is the most ancient of the Hag Queens and second only to Morathi in Khaine's sight. However, while the youth and beauty of Morathi never fades, Hellebron's is now almost expended, for the Hag Sorceress deliberately withheld from her the deepest secrets needed to use the Cauldrons of Blood. Therefore, ever more sacrifices are needed to fill Hellebron's cauldron each year, and yet the rejuvenating effects last for a smaller length of time on each occasion. Ugly and worn as she may be, Hellebron remains the greatest of the Brides of Khaine. Her mastery of the many ways of murder eclipses even that of Morathi - who is often too distracted by her sorcerous pursuits - and far outstrips the skills of the other Hag Queens. It is she who leads the Lord of Murder's unholy rites and dictates the holy creed that all Witch Elves must follow. She is so steeped in the ways of death that her merest touch can kill, and a single whispered word from her withered lips can open up old wounds to bloody life. Wherever Hellebron treads, the gaze of Khaine follows.
Unit Name Crone Hellebron (Cauldron of Blood) |
Main Unit Key wh2_dlc10_def_cha_crone_4 |
Land Unit Key wh2_dlc10_def_cha_crone_4 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Chariot |
Naval Unit Group Chariot |
Soldiers 3 |
Caste Lord |
Category War Machine |
Class Command |
Cost 2000 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
0 |
├ Engine wh2_main_def_veh_cauldron_of_blood |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 0 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 40 |
350 |
├ Melee Weapon wh2_dlc10_def_crone_cauldron |
├ Melee Damage Base 105 |
├ Melee Damage Ap 245 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 20 |
Charge Bonus 35 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
6308 |
├ Man Entity wh2_dlc10_def_infantry_hero_crone_blood |
├ Man Speed 44 |
├ Man Health 8 |
└ Bonus Hit Points 6300 |
Leadership (Base Morale) 80 |
Abilities
- Gaze of Khaine
Those who fall under the glare of Hellebron share her lust and rage. - Blood Frenzy
The Bride of Khaine is a consummate murderer; as she reaps the blood, her desire for further slaughter intensifies. - Witchbrew
Distilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction. - Murderous Mastery
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! - Fury of Khaine
As the blood in the cauldron boils and bubbles, Khaine drives bloodlust to a fever pitch and stokes hearts with a violent fire. - Bloodshield of Khaine
Dark enchantments ensure that those who stand close to a Cauldron of Blood enjoy a degree of protection from the Bloody-handed God. - Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.