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HomeHome / Total War: WARHAMMER II / Vessels of Chaos / Units / Prince Sigvald the Magnificent
Prince Sigvald the Magnificent Vessels of ChaosVessels of Chaos Command

Prince Sigvald the Magnificent

Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.

Though he appears to be little more than sixteen summers of age, Sigvald the Magnificent has blighted the world for over three hundred years. The personification of beauty on the outside, but rot within, Sigvald rides at the head of an army of utterly devoted followers who would give their lives for him without a second thought. His elite bodyguard bear mirrored shields so that Sigvald might bask in his own divine glory, and dozens of exotic females attend to his every whim and desire. Such are the depths of Sigvald's self-obsession that he will even call his retainers to attend him with their mirrors in the midst of battle, preening and murmuring compliments to himself as man plunge into battle and die all around him.

Prince Sigvald the Magnificent

Unit Name

Prince Sigvald the Magnificent

Main Unit Key

wh_dlc01_chs_cha_prince_sigvald_the_magnificent

Land Unit Key

wh_dlc01_chs_cha_prince_sigvald_the_magnificent

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1050

Recruitment Cost

1200

Upkeep Cost

120

Melee Attack

70

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh_dlc01_chs_prince_sigvald

├ Melee Damage Base

340

├ Melee Damage Ap

180

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

60

├ Base Defence

60

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

165

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

55

Health

5220

├ Man Entity

wh2_dlc16_infantry_sigvald_fast_hero

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

5212

Leadership (Base Morale)

100

Abilities

  • Heroic Killing Blow
    There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Perfect Vigour
    Even when performing the most fatiguing acts, this unit never loses vigour.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.