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HomeHome / Total War: WARHAMMER II / Puppets of Chaos / Units / Chosen (Great Weapons)
Chosen (Great Weapons) Puppets of ChaosPuppets of Chaos Melee Infantry

Chosen (Great Weapons)

Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.

There are those amongst the ranks of the Chaos Warriors who bear the favour of the Dark Gods more than their fellows. Known amongst their kind as Chosen, their frames are swollen with unholy power, and with the gifts bestowed on them by the Dark Gods in recognition of the many fell deeds they have committed. These gifts are as varied as any other aspect of Chaos, but most mutations tend to be useful as weapons that aid the Chosen in his quest to inflict devastation on the civilised realms of the world. Even if a Chosen warrior bears no such stigmata, it is clear that he carries the grace of the Dark Gods from his aura of dark menace. The Chosen are truly the nobility of Chaos. The Chosen lead by example, fighting not as commanders but as elite warriors and champions. In this way, the Chosen hope to attack yet more of their master's favour and ascend to the ranks of the truly exalted. They advance unflinchingly through black powder firestorms, hails of arrows and punishing artillery volleys, their purposeful thread never falters as they march ever closer to their prey. Battle lines have buckled and broken at the mere prospect of a unit of Chosen closing in upon them, blades raised so that the methodical butchery of the foe can begin.

Chosen (Great Weapons)

Unit Name

Chosen (Great Weapons)

Main Unit Key

wh_main_chs_inf_chosen_1

Land Unit Key

wh_main_chs_inf_chosen_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

80

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1450

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

48

Weapon Strength (Weapon Damage)

50

├ Melee Weapon

wh_main_chs_axe_great_chosen

├ Melee Damage Base

12

├ Melee Damage Ap

38

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

32

Melee Defence

46

├ Base Defence

46

├ Shield

none

└ Shield Defence

0

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Armour Defence

120

└ Shield Armour

0

Health

131

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

123

Leadership (Base Morale)

85

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Chosen (Great Weapons) Lv. 0 Chaos Warshrine
Chaos Warshrine
(wh_main_horde_chaos_warriors_3)
Level 2