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HomeHome / Total War: WARHAMMER II / Heralds of Ariel / Units / Sisters of Twilight
Sisters of Twilight Heralds of ArielHeralds of Ariel Command

Sisters of Twilight

The Mage Queen’s foremost defenders of the Weave are fierce twin warriors, and the lightest and darkest aspects of her spirit made manifest.

Arahan and Naestra are Ariel’s heralds of mysterious origin, who first appeared during the long years of the Mage Queen's self-imposed exile from the mortal realm. Amongst the fey folk of Athel Loren the Sisters of Twilight are notable for an other-worldliness of spirit and manner, and such qualities are evident when they take to the battlefield. Any weapons the sisters touch become infused with a portion of their nature. Those wielded by Naestra become anathema to creatures of anarchy and discord, whilst Arahan’s tools of battle inflict great harm on beings with noble souls. They seldom fight from the centre of the battle line, but are instead carried through war-torn skies by one of their loyal steeds – Gwindalor, descendent of the King of Eagles, and Ceithin-Har, as hot-blooded a Dragon that has ever been flown into battle.

Sisters of Twilight

Unit Name

Sisters of Twilight

Main Unit Key

wh2_dlc16_wef_cha_sisters_of_twilight_0

Land Unit Key

wh2_dlc16_wef_cha_sisters_of_twilight_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

2

Caste

Lord

Category

War Beast

Class

Command

Cost

1650

Recruitment Cost

1000

Upkeep Cost

250

Missile Damage

120

├ Missile Weapon

wh2_dlc16_hef_sisters_of_twilight_bow

├ Projectile

wh2_dlc16_wef_talon_of_dawn_arrow

├ Missile Damage

30

├ Missile Ap Damage

90

└ Base Reload Time

10

Accuracy

15

Range

190

Reload

10

Shots Per Minute

6.7

Ammunition

30

Melee Attack

60

Weapon Strength (Weapon Damage)

440

├ Melee Weapon

wh2_main_hef_lord_great_eagle

├ Melee Damage Base

264

├ Melee Damage Ap

176

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_plate_50

├ Armour Defence

50

└ Shield Armour

0

Health

4780

├ Man Entity

wh2_dlc16_wef_sisters_of_twilight_blood_dismembers

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

4764

├ Mount

wh2_dlc16_wef_mnt_great_eagle_gwindalor

├ Mount Entity

wh_dlc05_wef_mon_great_eagle_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Conjoined Destiny
    Should either sister come close to death, the spirit of one flows into the other, thus healing her.
  • Gwindalor's Vantage
    Gwindalor is as valuable for reconnaissance as he is for combat, sensing the most advantageous positions from which the Sisters can inflict the most harm.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Multi-Shot Ammunition
    This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes.
  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1