Sisters of Twilight
The Mage Queen’s foremost defenders of the Weave are fierce twin warriors, and the lightest and darkest aspects of her spirit made manifest.Arahan and Naestra are Ariel’s heralds of mysterious origin, who first appeared during the long years of the Mage Queen's self-imposed exile from the mortal realm. Amongst the fey folk of Athel Loren the Sisters of Twilight are notable for an other-worldliness of spirit and manner, and such qualities are evident when they take to the battlefield. Any weapons the sisters touch become infused with a portion of their nature. Those wielded by Naestra become anathema to creatures of anarchy and discord, whilst Arahan’s tools of battle inflict great harm on beings with noble souls. They seldom fight from the centre of the battle line, but are instead carried through war-torn skies by one of their loyal steeds – Gwindalor, descendent of the King of Eagles, and Ceithin-Har, as hot-blooded a Dragon that has ever been flown into battle.
Unit Name Sisters of Twilight |
Main Unit Key wh2_dlc16_wef_cha_sisters_of_twilight_0 |
Land Unit Key wh2_dlc16_wef_cha_sisters_of_twilight_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 2 |
Caste Lord |
Category War Beast |
Class Command |
Cost 1650 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
120 |
├ Missile Weapon wh2_dlc16_hef_sisters_of_twilight_bow |
├ Projectile wh2_dlc16_wef_talon_of_dawn_arrow |
├ Missile Damage 30 |
├ Missile Ap Damage 90 |
└ Base Reload Time 10 |
Accuracy 15 |
Range 190 |
Reload 10 |
Shots Per Minute 6.7 |
Ammunition 30 |
Melee Attack 60 |
440 |
├ Melee Weapon wh2_main_hef_lord_great_eagle |
├ Melee Damage Base 264 |
├ Melee Damage Ap 176 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 60 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_plate_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
4780 |
├ Man Entity wh2_dlc16_wef_sisters_of_twilight_blood_dismembers |
├ Man Speed 46 |
├ Man Health 8 |
├ Bonus Hit Points 4764 |
├ Mount wh2_dlc16_wef_mnt_great_eagle_gwindalor |
├ Mount Entity wh_dlc05_wef_mon_great_eagle_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 80 |
Abilities
- Conjoined Destiny
Should either sister come close to death, the spirit of one flows into the other, thus healing her. - Gwindalor's Vantage
Gwindalor is as valuable for reconnaissance as he is for combat, sensing the most advantageous positions from which the Sisters can inflict the most harm.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Multi-Shot Ammunition
This unit can switch its ammunition to fire multiple smaller shots instead of one large one. This is not as accurate or effective against large targets, but the spread of missiles can be helpful against hordes. - Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |