Sisters of the Thorn
Ariel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn.The Sisters of the Thorn are Ariel's handmaidens. In many ways, they are equal and opposite to the Wild Riders of Kurnous, a sisterhood pledged to sorcery and subtlety where Orion's equerries know loyalty only to the glory of the Hunt. Where the Wild Riders are borne into battle on steeds as reckless as they are, the Sisters ride the Steeds of Isha - mounts whose viciousness lies hidden beneath a graceful aspect. Just like their mistress, the Sisters of the Thorn are eternal; they seem never to age and succumb to injury only briefly. Should one be slain, her siblings place her body upon a bier of root and ivy and bear it away to the hallowed halls beneath the Oak of Ages. There she slumbers away the weeks and months until the arrival of a new Spring, where the riot of magic and life-energy restores her to vibrant existence. Only if her body is irretrievable or mutilated beyond all recognition does the fallen Sister's spirit flee the mortal world, leaving her bereaved siblings to exact vengeance on her slayer.
Unit Name Sisters of the Thorn |
Main Unit Key wh_dlc05_wef_cav_sisters_thorn_0 |
Land Unit Key wh_dlc05_wef_cav_sisters_thorn_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Magical Cavalry |
Naval Unit Group Magical Cavalry |
Soldiers 48 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
30 |
├ Missile Weapon wh_dlc05_wef_javelin |
├ Projectile wh_dlc05_wef_javelin |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 8 |
Accuracy 10 |
Range 90 |
Reload 10 |
Shots Per Minute 8.3 |
Ammunition 18 |
Melee Attack 34 |
28 |
├ Melee Weapon wh_dlc05_wef_thorn_sister_sword |
├ Melee Damage Base 19 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
33 |
├ Base Defence 33 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh2_main_body_15 |
├ Armour Defence 15 |
└ Shield Armour 0 |
110 |
├ Man Entity wh_dlc05_cavalry_rider_sister_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 94 |
├ Mount wh_dlc05_wef_mnt_steed_of_isha |
├ Mount Entity wh_dlc05_wef_cav_stag_blood |
├ Mount Speed 85 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Shield of Thorns
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield. - The Curse of Anraheir
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings | |
---|---|
Lv. 0 |
Pastures of Skymark
(wh_dlc05_wef_cavalry_3) Level 2
Arboreal Paddock
(wh_dlc05_wef_cavalry_4) Level 3
Sacred Pools of Isha
(wh2_dlc16_special_sacred_pools_wef) Level 0 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |