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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Glade Captain (Great Eagle)
Glade Captain (Great Eagle) Wargrove of WoeWargrove of Woe Command

Glade Captain (Great Eagle)

Infiltrating enemy battle lines and sowing disruption in their wake, a Glade Captain’s initiative enables them to strike opportunistic blows.

The culture of the hunt is strong in Athel Loren and finds its way onto the battlefield. One such example is the tradition of the Wood Elves not to launch themselves into battle until one of their highborn Captains has loosed a shot at the heart of the enemy leader. This duty is allocated before the battle begins, and the firer is granted the honorary title of ‘Talon of Kurnous’. Seldom does the Talon’s arrow kill the target, though Glade Captains are amongst the few to have the skill to even come close. Such is not the intent, rather it is a reminder of mortality for the foe, and a final entreaty to the Hunter for his blessings.

Glade Captain (Great Eagle)

Unit Name

Glade Captain (Great Eagle)

Main Unit Key

wh2_twa02_wef_cha_glade_captain_2

Land Unit Key

wh2_twa02_wef_cha_glade_captain_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid Weapon Specialist

Naval Unit Group

Hybrid Weapon Specialist

Soldiers

1

Caste

Hero

Category

War Beast

Class

Command

Cost

1250

Recruitment Cost

1550

Upkeep Cost

387

Missile Damage

214

├ Missile Weapon

wh2_twa02_wef_glade_captain_bow

├ Projectile

wh2_twa02_wef_glade_captain_arrow

├ Missile Damage

147

├ Missile Ap Damage

67

└ Base Reload Time

9

Accuracy

10

Range

190

Reload

10

Shots Per Minute

7.4

Ammunition

30

Melee Attack

50

Weapon Strength (Weapon Damage)

420

├ Melee Weapon

wh2_main_hef_hero_great_eagle

├ Melee Damage Base

252

├ Melee Damage Ap

168

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_plate_50

├ Armour Defence

50

└ Shield Armour

0

Health

4768

├ Man Entity

wh2_twa02_wef_glade_captain_blood_dismembers

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

4752

├ Mount

wh_dlc05_wef_mnt_great_eagle

├ Mount Entity

wh_dlc05_wef_mon_great_eagle_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Dance of Loec
    This ritualistic war dance requires neither rhythm nor order, enabling evasion of the enemy’s clumsy attacks, and lethal counterattacks.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Guided Projectile
    The projectile fired by this unit can home in on its target.
  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.