Glade Captain (Great Eagle)
Infiltrating enemy battle lines and sowing disruption in their wake, a Glade Captain’s initiative enables them to strike opportunistic blows.The culture of the hunt is strong in Athel Loren and finds its way onto the battlefield. One such example is the tradition of the Wood Elves not to launch themselves into battle until one of their highborn Captains has loosed a shot at the heart of the enemy leader. This duty is allocated before the battle begins, and the firer is granted the honorary title of ‘Talon of Kurnous’. Seldom does the Talon’s arrow kill the target, though Glade Captains are amongst the few to have the skill to even come close. Such is not the intent, rather it is a reminder of mortality for the foe, and a final entreaty to the Hunter for his blessings.
Unit Name Glade Captain (Great Eagle) |
Main Unit Key wh2_twa02_wef_cha_glade_captain_2 |
Land Unit Key wh2_twa02_wef_cha_glade_captain_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Hybrid Weapon Specialist |
Naval Unit Group Hybrid Weapon Specialist |
Soldiers 1 |
Caste Hero |
Category War Beast |
Class Command |
Cost 1250 |
Recruitment Cost 1550 |
Upkeep Cost 387 |
214 |
├ Missile Weapon wh2_twa02_wef_glade_captain_bow |
├ Projectile wh2_twa02_wef_glade_captain_arrow |
├ Missile Damage 147 |
├ Missile Ap Damage 67 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 190 |
Reload 10 |
Shots Per Minute 7.4 |
Ammunition 30 |
Melee Attack 50 |
420 |
├ Melee Weapon wh2_main_hef_hero_great_eagle |
├ Melee Damage Base 252 |
├ Melee Damage Ap 168 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 70 |
35 |
├ Base Defence 35 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh2_main_plate_50 |
├ Armour Defence 50 |
└ Shield Armour 0 |
4768 |
├ Man Entity wh2_twa02_wef_glade_captain_blood_dismembers |
├ Man Speed 46 |
├ Man Health 8 |
├ Bonus Hit Points 4752 |
├ Mount wh_dlc05_wef_mnt_great_eagle |
├ Mount Entity wh_dlc05_wef_mon_great_eagle_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
- Dance of Loec
This ritualistic war dance requires neither rhythm nor order, enabling evasion of the enemy’s clumsy attacks, and lethal counterattacks. - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Guided Projectile
The projectile fired by this unit can home in on its target. - Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.