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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Cave Bats
Cave Bats Wargrove of WoeWargrove of Woe Melee Infantry

Cave Bats

From the forest’s depths they appear without warning, a fluttering cacophony of horrible injury and gory death.

The bat species that inhabit the darkest reaches of the forests are known to be some of nature’s most noisome and nasty assailants. When compelled to do harm, they appear from the shadows in a hail of claws and teeth to cause fatal injury to any caught in their deadly swarm. Out in the wild they are as any other flying carnivore with a taste for fresh blood, often thriving near the top of a territory’s food chain, at least for a time. Those familiar with forests of the Old World know to stay away from unfamiliar caves in the middle of woodlands rich in smaller fauna, for it is likely they are being inhabited as roosts by the foul, flying monsters.

Cave Bats

Unit Name

Cave Bats

Main Unit Key

wh2_dlc16_wef_mon_cave_bats

Land Unit Key

wh2_dlc16_wef_mon_cave_bats

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying War Beasts

Naval Unit Group

Flying War Beasts

Soldiers

60

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

350

Recruitment Cost

350

Upkeep Cost

88

Melee Attack

14

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_vmp_fell_bats

├ Melee Damage Base

20

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

44

├ Base Defence

44

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

wh_main_body_0

├ Armour Defence

0

└ Shield Armour

0

Health

70

├ Man Entity

wh_main_flying_fell_bat_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

62

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.