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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Malevolent Branchwraith (Shadows)
Malevolent Branchwraith (Shadows) Wargrove of WoeWargrove of Woe Command

Malevolent Branchwraith (Shadows)

Many are the dark shadows cast by the Branchwraiths’ boughs and branches, some manifested to entrance interlopers with panicked bewilderment.

Branchwraiths are the oldest of the Dryads. They have ever served as the handmaidens to the Ancients of Athel Loren, and attend to the Treemen with a dedication bordering upon the fanatical. Yet before the coming of the Elves, the Branchwraiths were so much more. In those days, it was they who ruled the forest and they who tamed the Winds of Magic to bring sustenance to bough and branch. Thusly, few Branchwraiths think kindly of the Elves, and many hate them - it matters not that Durthu brought the Elves into the forest precisely because he knew that the Branchwraiths' cruel nature would lead Athel Loren to great evil. Now the Branchwraiths watch and wait for the seasons to shift once again. One day soon, they believe, the usurpers will be cast down from their lofty perches and the natural order restored.

Malevolent Branchwraith (Shadows)

Unit Name

Malevolent Branchwraith (Shadows)

Main Unit Key

wh2_dlc16_wef_cha_malicious_branchwraith_shadows_0

Land Unit Key

wh2_dlc16_wef_cha_malicious_branchwraith_shadows_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Cost

450

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

47

Weapon Strength (Weapon Damage)

330

├ Melee Weapon

wh_dlc05_wef_branchwraith_claws

├ Melee Damage Base

230

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

32

Melee Defence

35

├ Base Defence

35

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

4168

├ Man Entity

wh2_dlc16_wef_malicious_branchwraith_dismembers

├ Man Speed

43

├ Man Health

8

└ Bonus Hit Points

4160

Leadership (Base Morale)

60

Abilities

  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.
  • Call of the Woods
    The living embodiment of the forest; through them, their warriors feel a greater call to war.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.