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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Malevolent Ancient Treeman (Life)
Malevolent Ancient Treeman (Life) Wargrove of WoeWargrove of Woe Command

Malevolent Ancient Treeman (Life)

The ichor of the Green Winds has long fallen upon the world like rain, nourishing the Tree Spirits with great power.

Of all the Treemen of Athel Loren, there are those - old beyond mortal reckoning - whose names are revered above all others; these are the Treemen Ancients. When the first pact between forest and Elf was formed, it was they who spoke on behalf of Athel Loren, and they were old even then. Treeman Ancients seldom rouse themselves to war; they find the colours of the waking world less vibrant as they get older and so steadily retreat into the dreaming lands of sleep where their magics nurture and shape the forest's growth. Thus do the Treeman Ancients pass through the centuries in a state of dormancy, tended by a small group of Dryads. Only when dire times befall are they awoken from slumber, for only with their leadership can Athel Loren be roused to its full fury.

Malevolent Ancient Treeman (Life)

Unit Name

Malevolent Ancient Treeman (Life)

Main Unit Key

wh2_dlc16_wef_cha_malicious_ancient_treeman_life_0

Land Unit Key

wh2_dlc16_wef_cha_malicious_ancient_treeman_life_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Melee Attack

37

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh_dlc05_wef_treeman_ancient_claws

├ Melee Damage Base

120

├ Melee Damage Ap

280

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_body_110

├ Armour Defence

110

└ Shield Armour

0

Health

9828

├ Man Entity

wh2_dlc16_wef_cha_malicious_treeman_hero

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

9820

Leadership (Base Morale)

90

Abilities

  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.
  • Call of the Woods
    The living embodiment of the forest; through them, their warriors feel a greater call to war.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.