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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Glade Lord (Great Stag)
Glade Lord (Great Stag) Wargrove of WoeWargrove of Woe Command

Glade Lord (Great Stag)

Above pride, vanity and selfish ego there is only Athel Loren.

The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.

Glade Lord (Great Stag)

Unit Name

Glade Lord (Great Stag)

Main Unit Key

wh2_dlc16_wef_cha_glade_lord_4

Land Unit Key

wh2_dlc16_wef_cha_glade_lord_4

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hybrid Weapon Specialist

Naval Unit Group

Hybrid Weapon Specialist

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Missile Damage

280

├ Missile Weapon

wh_dlc05_wef_glade_lord_bow

├ Projectile

wh_dlc05_wef_cha_trueflight_arrow

├ Missile Damage

196

├ Missile Ap Damage

84

└ Base Reload Time

8

Accuracy

15

Range

190

Reload

10

Shots Per Minute

8.3

Ammunition

30

Melee Attack

65

Weapon Strength (Weapon Damage)

380

├ Melee Weapon

wh2_dlc16_wef_cha_glade_lord_4

├ Melee Damage Base

130

├ Melee Damage Ap

250

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

60

├ Base Defence

60

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_plate_60

├ Armour Defence

60

└ Shield Armour

0

Health

4792

├ Man Entity

wh_dlc05_wef_cha_inf_glade_lord_blood

├ Man Speed

46

├ Man Health

8

├ Bonus Hit Points

4776

├ Mount

wh2_dlc16_wef_mnt_great_stag_lord

├ Mount Entity

wh2_dlc16_wef_cav_great_stag_blood

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Call of the Woods
    The living embodiment of the forest; through them, their warriors feel a greater call to war.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Guided Projectile
    The projectile fired by this unit can home in on its target.
  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.