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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Drycha
Drycha Wargrove of WoeWargrove of Woe Command

Drycha

This most powerful of forest spirits is also malevolent and vengeful, inciting the trees to murder in retribution for centuries of mortal harm.

Drycha, the Briarmaven of Woe, is a powerful spirit of Athel Loren. Long ago, she held court amongst the roots of Addaivoch, the once-glorious creature known in recent times as the Tree of Woe. Most believe that Drycha lost her mind when Morghur’s death tainted that ground forever, but in truth she was capricious and malevolent for many long years before that tragedy. She remembers well the days before the coming of the Elves, and has ever rued the folly that tied the forest to their fateful whims. She rarely converses with others, even the Dryads who serve her as handmaidens, but instead chants a mantra of the names of all those fellow spirits whom she believes have been failed by the Elves. As old as Drycha is, she still possesses a crystal-clear memory, though it is doubtful that she will ever reach the end of her tally; new names are added with every battle between Athel Loren and the outside world.

Drycha

Unit Name

Drycha

Main Unit Key

wh2_dlc16_wef_cha_drycha_0

Land Unit Key

wh2_dlc16_wef_cha_drycha_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

850

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

60

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_dlc16_wef_drycha_claws

├ Melee Damage Base

300

├ Melee Damage Ap

100

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

48

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

4918

├ Man Entity

wh2_dlc16_wef_drycha

├ Man Speed

43

├ Man Health

8

└ Bonus Hit Points

4910

Leadership (Base Morale)

80

Abilities

  • Roused to Wrath
    A sudden sprouting of savage Dryads is often the first tangible warning that the forest’s savagery has truly been unleashed.
  • Fanatical Resolve I
    Drycha’s soul eternally seethes, her external wounds only further fuelling her vindictive, murderous intent.
  • Fanatical Resolve II
    Drycha’s soul eternally seethes, her external wounds only further fuelling her vindictive, murderous intent.
  • Fanatical Resolve III
    Drycha’s soul eternally seethes, her external wounds only further fuelling her vindictive, murderous intent.
  • Blessing of the Ancients
    The magical power permeating the forests is bestowed upon those who defend it.
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests.
  • Frenzy
    Units with leadership is high.
Recuitment Requirement
Maximum Number 1