Drycha
This most powerful of forest spirits is also malevolent and vengeful, inciting the trees to murder in retribution for centuries of mortal harm.Drycha, the Briarmaven of Woe, is a powerful spirit of Athel Loren. Long ago, she held court amongst the roots of Addaivoch, the once-glorious creature known in recent times as the Tree of Woe. Most believe that Drycha lost her mind when Morghur’s death tainted that ground forever, but in truth she was capricious and malevolent for many long years before that tragedy. She remembers well the days before the coming of the Elves, and has ever rued the folly that tied the forest to their fateful whims. She rarely converses with others, even the Dryads who serve her as handmaidens, but instead chants a mantra of the names of all those fellow spirits whom she believes have been failed by the Elves. As old as Drycha is, she still possesses a crystal-clear memory, though it is doubtful that she will ever reach the end of her tally; new names are added with every battle between Athel Loren and the outside world.
Unit Name Drycha |
Main Unit Key wh2_dlc16_wef_cha_drycha_0 |
Land Unit Key wh2_dlc16_wef_cha_drycha_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 850 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Melee Attack 60 |
400 |
├ Melee Weapon wh2_dlc16_wef_drycha_claws |
├ Melee Damage Base 300 |
├ Melee Damage Ap 100 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 48 |
40 |
├ Base Defence 40 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_body_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
4918 |
├ Man Entity wh2_dlc16_wef_drycha |
├ Man Speed 43 |
├ Man Health 8 |
└ Bonus Hit Points 4910 |
Leadership (Base Morale) 80 |
Abilities
- Roused to Wrath
A sudden sprouting of savage Dryads is often the first tangible warning that the forest’s savagery has truly been unleashed. - Fanatical Resolve I
Drycha’s soul eternally seethes, her external wounds only further fuelling her vindictive, murderous intent. - Fanatical Resolve II
Drycha’s soul eternally seethes, her external wounds only further fuelling her vindictive, murderous intent. - Fanatical Resolve III
Drycha’s soul eternally seethes, her external wounds only further fuelling her vindictive, murderous intent. - Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests. - Frenzy
Units with leadership is high.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |