Coeddil
A heart black with hatred consumes the Elder Coeddil, a yearning that may one day lead him to forsake the Asrai once again!Coeddil the Cunning was one of the three Elders of the Treeman Ancients who survived the first coming of Chaos. For long centuries it was he who directed the forest’s wrath against its despoilers without the need of the Asrai’s assistance. Coeddil had never agreed with the decision to allow the Elves to make their home within Athel Loren, eventually betraying them in a bloodstained attack. For his treachery, the powerful Mage Queen Ariel imprisoned him deep in the Wildwood and encircled with magical Waystones. Now, with his newfound freedom, the future of the Asrai and their alliance with the great forest is shrouded in uncertainty...
Unit Name Coeddil |
Main Unit Key wh2_dlc16_wef_cha_ancient_treeman_coeddil_0 |
Land Unit Key wh2_dlc16_wef_cha_ancient_treeman_coeddil_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Monster |
Naval Unit Group Monster |
Soldiers 1 |
Caste Hero |
Category Melee Infantry |
Class Command |
Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 0 |
Melee Attack 70 |
510 |
├ Melee Weapon wh_dlc16_wef_ancient_treeman_coeddil_claws |
├ Melee Damage Base 150 |
├ Melee Damage Ap 360 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 25 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
42 |
├ Base Defence 42 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_body_110 |
├ Armour Defence 110 |
└ Shield Armour 0 |
9828 |
├ Man Entity wh2_dlc16_wef_cha_treeman_coeddil |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 9820 |
Leadership (Base Morale) 100 |
Abilities
- Muster of Malevolents
Unleashed upon a foe, these aggressive manifestations of the forest are utilised for their needle-like arrows that inflict painful wounds from afar. - Murder of Spites
Hiding in their hosts' hollows are fiendish forms, ready to strike out at any who draw near. - Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Howl of the Forest
Elven troops will fight for Athel Loren, for their very souls are tethered to its fate. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.