Imrik (Minaithnir)
Imrik’s feats in defence of Ulthuan in ages past have made him indisputably the greatest of Caledor’s Dragon Princes.Despite having a measure of pride that some might consider arrogance, Imrik is the most noble of the Dragon Princes, whose surety of deeds and martial judgement are said to border on the supernatural. Now a silent realm, Caledor’s scattered Princes are considered by many of the Asur to be dangerously haughty, never making a secret of the fact they think themselves superior to Ulthuan’s other soldiers to the point of having nothing remarkable in common with them at all. Imrik is no exception to the audacity of his kin, though in his case it is justified. Hailing from the bloodline of the Phoenix King Caledor himself, Imrik is the last Dragon Prince to fight in the traditional manner of his house, atop a mighty Fire Drake known as Minaithnir. Though Imrik may be accused of having an unhealthy disdain for weakness, he has always fought nobly in defence of his homeland and indeed of all Ulthuan, continually proving himself a stalwart bastion of strength and an unbreachable wall against the foes of the High Elves.
Unit Name Imrik (Minaithnir) |
Main Unit Key wh2_dlc15_hef_cha_imrik_2 |
Land Unit Key wh2_dlc15_hef_cha_imrik_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Monster |
Naval Unit Group Flying Monster |
Soldiers 1 |
Caste Lord |
Category War Beast |
Class Command |
Cost 2750 |
Recruitment Cost 2750 |
Upkeep Cost 688 |
Melee Attack 74 |
580 |
├ Melee Weapon wh2_dlc15_hef_imrik_star_dragon_minaithnir |
├ Melee Damage Base 130 |
├ Melee Damage Ap 450 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
56 |
├ Base Defence 56 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_body_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
8578 |
├ Man Entity wh2_main_hef_infantry_hero_tyrion_rider_blood |
├ Man Speed 36 |
├ Man Health 8 |
├ Bonus Hit Points 8562 |
├ Mount wh2_dlc15_hef_mnt_star_dragon_minaithnir |
├ Mount Entity wh2_main_hef_mon_star_dragon |
├ Mount Speed 65 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Dragonhorn
A single blast on the 'Dragonhorn', forged in the fire of Draugnir's flaming breath, causes the foe to shrink in terror, for they know what surely follows… - Lord of Dragons
Imrik’s affinity with Dragons gifts him their sharpness; with his concentration heightened, even the most skilful foes struggle to land blows. - Star Dragon's Breath
The eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Star Dragon's Breath
The eldest, most powerful Dragons can melt armour and the flesh beneath with a molten blast of their white-hot breath. - Causes Terror
This unit can fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.