Left Panel
menu
HomeHome / Total War: WARHAMMER II / Knights of Caledor / Units / Imrik (Minaithnir)
Imrik (Minaithnir) Knights of CaledorKnights of Caledor Command

Imrik (Minaithnir)

Imrik’s feats in defence of Ulthuan in ages past have made him indisputably the greatest of Caledor’s Dragon Princes.

Despite having a measure of pride that some might consider arrogance, Imrik is the most noble of the Dragon Princes, whose surety of deeds and martial judgement are said to border on the supernatural. Now a silent realm, Caledor’s scattered Princes are considered by many of the Asur to be dangerously haughty, never making a secret of the fact they think themselves superior to Ulthuan’s other soldiers to the point of having nothing remarkable in common with them at all. Imrik is no exception to the audacity of his kin, though in his case it is justified. Hailing from the bloodline of the Phoenix King Caledor himself, Imrik is the last Dragon Prince to fight in the traditional manner of his house, atop a mighty Fire Drake known as Minaithnir. Though Imrik may be accused of having an unhealthy disdain for weakness, he has always fought nobly in defence of his homeland and indeed of all Ulthuan, continually proving himself a stalwart bastion of strength and an unbreachable wall against the foes of the High Elves.

Imrik (Minaithnir)

Unit Name

Imrik (Minaithnir)

Main Unit Key

wh2_dlc15_hef_cha_imrik_2

Land Unit Key

wh2_dlc15_hef_cha_imrik_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2750

Recruitment Cost

2750

Upkeep Cost

688

Melee Attack

74

Weapon Strength (Weapon Damage)

580

├ Melee Weapon

wh2_dlc15_hef_imrik_star_dragon_minaithnir

├ Melee Damage Base

130

├ Melee Damage Ap

450

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

56

├ Base Defence

56

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

8578

├ Man Entity

wh2_main_hef_infantry_hero_tyrion_rider_blood

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

8562

├ Mount

wh2_dlc15_hef_mnt_star_dragon_minaithnir

├ Mount Entity

wh2_main_hef_mon_star_dragon

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

85

Abilities

  • Dragonhorn
    A single blast on the 'Dragonhorn', forged in the fire of Draugnir's flaming breath, causes the foe to shrink in terror, for they know what surely follows…
  • Lord of Dragons
    Imrik’s affinity with Dragons gifts him their sharpness; with his concentration heightened, even the most skilful foes struggle to land blows.
  • Star Dragon's Breath
    The eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Star Dragon's Breath
    The eldest, most powerful Dragons can melt armour and the flesh beneath with a molten blast of their white-hot breath.
  • Causes Terror
    This unit can fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.