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HomeHome / Total War: WARHAMMER II / Knights of Caledor / Units / Alastar the White Lion
Alastar the White Lion Knights of CaledorKnights of Caledor Command

Alastar the White Lion

High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.

The White Lions have served as the personal guard of the Phoenix King since the time of Caledor the First. White Lion regiments are often despatched to join the armies of Ulthuan during times of particular danger, tasked with protecting High Elf generals and mages, or bolstering the overall strength of the army. White Lions are renowned for their unflinching courage in the face of overwhelming odds and terrible horrors, protecting their charge whatever the foe and regardless of the danger to themselves.

Alastar the White Lion

Unit Name

Alastar the White Lion

Main Unit Key

wh2_dlc15_hef_cha_alastair_1

Land Unit Key

wh2_dlc15_hef_cha_alastar_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Chariot

Naval Unit Group

Monstrous Chariot

Soldiers

2

Caste

Lord

Category

War Machine

Class

Command

Cost

1650

Recruitment Cost

1650

Upkeep Cost

400

Engine Missile Damage

0

├ Engine

wh2_dlc15_hef_lion_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

0

Melee Attack

42

Weapon Strength (Weapon Damage)

420

├ Melee Weapon

wh2_dlc15_hef_alastar_lion_chariot

├ Melee Damage Base

120

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

25

Charge Bonus

68

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

0

Health

5480

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

5464

├ Mount

wh2_dlc15_hef_mnt_lion_chariot

├ Mount Entity

wh2_dlc15_hef_mon_war_lion

├ Mount Speed

82

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.