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HomeHome / Total War: WARHAMMER II / Broken Axe / Units / Black Orc Big Boss (War Boar)
Black Orc Big Boss (War Boar) Broken AxeBroken Axe Command

Black Orc Big Boss (War Boar)

Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies.

The Black Orcs who reach the upper echelons of their brutal martial hierarchies pride themselves on being the best fighters found anywhere in the Greenskin tribes. In reality, tribes exclusive to the war-obsessed Black Orcs are rare and it is often the case that smaller Black Orc bands work their way into the other Greenskin tribes – but only serving others when the purpose suits them. More often than not, when the pickings are rich they will stay and work towards supplanting the tribe’s current leaders. Being the biggest and toughest fighters, it usually isn’t long before Black Orcs are no longer following orders, but beginning to issue their own as the undisputed Warbosses and Big Bosses of all they survey. Like lesser Black Orcs, the elites amongst their kind don heavy armour and ironshod boots while brandishing ‘eavy choppas’. Uncharacteristically for Greenskins, they take great care in repairing and sharpening their war equipment between battles, eschewing the usual post-battle activities indulged in by Goblins and regular Orcs such as skull-stacking contests, punch-ups, and other indulgences of frivolous debauchery.

Black Orc Big Boss (War Boar)

Unit Name

Black Orc Big Boss (War Boar)

Main Unit Key

wh2_pro09_grn_cha_black_orc_big_boss_1

Land Unit Key

wh2_pro09_grn_cha_black_orc_big_boss_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

1125

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

55

Weapon Strength (Weapon Damage)

390

├ Melee Weapon

wh_main_grn_orc_boar_choppa_black_orc_hero

├ Melee Damage Base

120

├ Melee Damage Ap

270

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

65

Melee Defence

55

├ Base Defence

55

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

145

├ Armour

wh2_main_heavy_metal_110

├ Armour Defence

110

└ Shield Armour

35

Health

4728

├ Man Entity

wh_main_grn_cha_orc_hero_blood_dismembers

├ Man Speed

36

├ Man Health

8

├ Bonus Hit Points

4712

├ Mount

wh_main_grn_mnt_warboar_warboss

├ Mount Entity

wh_main_grn_cav_boar_hero_blood

├ Mount Speed

62

└ Mount Health

8

Leadership (Base Morale)

72

Abilities

  • Rabble-Rouse
    The more prominent the warrior, the better they are at stirring up subordinates to fight the ghastliest of enemies.
  • Get Back 'Ere!
    Da Boss ain't ready to run an' so expects da boyz to stay put too!
  • Heroic Killing Blow
    There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.