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Grom the Paunch Broken AxeBroken Axe Command

Grom the Paunch

To other lowlife gobbos, the Paunch is the embodiment of everything they will never be – large, idolised and in charge!

Grom the Paunch is a huge and powerful lump of a Goblin Warboss, a superlatively-sized individual whose looming presence and ferocity make him a living god amongst other Goblins. His prodigious size was caused by him once having consumed a portion of uncooked Troll meat, an act of gluttony that means he must relentlessly eat copious amounts of food to keep constantly digesting the regenerating flesh lest his massive, protruding belly eventually bursts. It is said that Grom has not seen his legs since consuming the foul meat, yet his frightening size means that he no longer needs to and can, instead, order others to see them for him if he wishes. Following countless successful raids across the Old World, his grandiose reputation has grown as much as his bloated frame. In the past, Grom’s Waaagh! had seen hundreds of different Greenskin tribes flock to his standard, held aloft by his Night Goblin standard-bearer, Niblet. In battle, the self-styled Goblin King often rides with his attendants upon a chariot suitably sized for his expansive proportions, charging into battle with devasting momentum only achievable due to his obscene weight.

Grom the Paunch

Unit Name

Grom the Paunch

Main Unit Key

wh2_dlc15_grn_cha_grom_the_paunch_0

Land Unit Key

wh2_dlc15_grn_cha_grom_the_paunch_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

1

Caste

Lord

Category

War Machine

Class

Command

Cost

1500

Recruitment Cost

1500

Upkeep Cost

350

Engine Missile Damage

0

├ Engine

wh2_dlc15_grn_chariot_grom

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

40

Weapon Strength (Weapon Damage)

430

├ Melee Weapon

wh2_dlc15_grn_grom_axe

├ Melee Damage Base

290

├ Melee Damage Ap

140

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

30

Charge Bonus

90

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Armour Defence

100

└ Shield Armour

0

Health

5264

├ Man Entity

wh2_dlc15_grn_cha_grom_blood

├ Man Speed

84

├ Man Health

8

├ Bonus Hit Points

5248

├ Mount

wh2_dlc15_grn_giant_wolf_chariot_grom

├ Mount Entity

wh2_dlc15_grn_wolf_draught_grom_blood

├ Mount Speed

84

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Da Great 'Un Iz 'Ere!
    Grom is a veritable symbol of greatness, his prodigious size rivalling even the greatest Orcs, and his ambition to conquer outweighing them all.
  • Language of Da Boyz
    When Grom joins the fightin' with his competent, well trained boyz; it's proof to all of the ladz around him that he knows da language of da boyz.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.