Left Panel
menu
HomeHome / Total War: WARHAMMER II / Bonerattlaz / Units / Soopa-Squig!
Soopa-Squig! BonerattlazBonerattlaz Melee Infantry

Soopa-Squig!

A bouncing, teeth-gnashing timebomb on legs – quite literally, the most volatile Squig one can take to battle!

Cave Squigs are found far beneath the World's Edge Mountains. They are improbable creatures, part-fungus and part-flesh with spheroid bodies, beady eyes and gaping maws dominated by row upon row of dagger-like teeth. Night Goblins hunt Cave Squigs for a number of purposes. Squig hide is very useful and Squig meat is considered a delicacy. Some are captured and reared to become guard creatures or pets to affluent Boss-types (no other could afford to feed such voracious beasts). In times of need, Squigs are driven into battle to devastating effect. When all goes well, a Night Goblin Squig Herd can chomp through any opposition. When it goes wrong, such as when all their Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs on their own side. Night Goblins, being a bit deranged, don't seem to mind such a risk - as long as it is somebody else being bitten in two by suddenly rampaging, wild Cave Squigs.

Soopa-Squig!

Unit Name

Soopa-Squig!

Main Unit Key

wh_dlc06_grn_inf_squig_explosive_0

Land Unit Key

wh_dlc06_grn_inf_squig_explosive_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Exploding Monster

Naval Unit Group

Exploding Monster

Soldiers

1

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

425

Recruitment Cost

300

Upkeep Cost

90

Melee Attack

26

Weapon Strength (Weapon Damage)

33

├ Melee Weapon

wh_dlc06_grn_squig_maw

├ Melee Damage Base

9

├ Melee Damage Ap

24

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

11

Charge Bonus

40

Melee Defence

18

├ Base Defence

18

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_leather_50

├ Armour Defence

50

└ Shield Armour

0

Health

668

├ Man Entity

wh_dlc06_grn_inf_explosive_squig

├ Man Speed

58

├ Man Health

8

└ Bonus Hit Points

660

Leadership (Base Morale)

36

Abilities

  • Exploding Unit
    This is a hidden ability that enables some flashy persistent banner VFX to indicate that a unit explodes
  • Squigs Go Boom
    Not all Squigs have lasting usefulness. Some have a more fleeting... 'percussive' utility.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Explosive
    This unit explodes, dealing damage to any units unfortunate enough to be caught in the blast radius.
  • Poor Leadership
    This unit suffers from poor Lord or other encouraging units nearby.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.