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HomeHome / Total War: WARHAMMER II / Spirit of the Jungle / Units / Colossadon Hunters (Ripperdactyl Riders)
Colossadon Hunters (Ripperdactyl Riders) Spirit of the JungleSpirit of the Jungle Melee Cavalry

Colossadon Hunters (Ripperdactyl Riders)

The most experienced riders atop some of the least controllable beasts in existence? Prepare to meet your death!

Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon foes. The razor-sharp talons of a Ripperdactyl can decapitate foes — their furious attacks leaving strewn innards and lopped-off limbs behind them.

Colossadon Hunters (Ripperdactyl Riders)

Unit Name

Colossadon Hunters (Ripperdactyl Riders)

Main Unit Key

wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0

Land Unit Key

wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Cavalry

Naval Unit Group

Flying Cavalry

Soldiers

10

Caste

Monstrous Cavalry

Category

Cavalry

Class

Melee Cavalry

Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

54

Weapon Strength (Weapon Damage)

130

├ Melee Weapon

wh2_dlc12_lzd_ripperdactyl_ror

├ Melee Damage Base

32

├ Melee Damage Ap

98

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

52

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

45

├ Armour

wh2_main_leather_45

├ Armour Defence

45

└ Shield Armour

0

Health

556

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Speed

48

├ Man Health

8

├ Bonus Hit Points

540

├ Mount

wh2_dlc12_lzd_mnt_ripperdactyl_ror

├ Mount Entity

wh2_dlc12_lzd_ripperdactyl_blood

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Toad Rage
    The presence of the hated Lustrian Blot Toad sends the merciless Ripperdactyls into a barely-controlled frenzy of extreme violence!
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
The Eye of the Vortex