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HomeHome / Total War: WARHAMMER II / The Huntsmarshal's Expedition / Units / Sigmar's Sons (Swordsmen)
Sigmar's Sons (Swordsmen) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Melee Infantry

Sigmar's Sons (Swordsmen)

The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.

State troops are paid as full-time professional soldiers, ready to answer the call-to-arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together to provide each other with mutual protection on the battlefield. Imperial armies often march to battle with detachments of missile troops to aid them, who form up close to melee units to guard vulnerable flanks, provide support by showering oncoming enemies with missile fire, or wade into the fray alongside their specialist counterparts. Swordsmen fight shoulder to shoulder with Spearmen, the close-range parries and ripostes of swords complementing the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire. Should a foe survive such salvos, a unit of Halberdiers will cut them down with their heavy-bladed polearms.

Sigmar's Sons (Swordsmen)

Unit Name

Sigmar's Sons (Swordsmen)

Main Unit Key

wh_dlc04_emp_inf_sigmars_sons_0

Land Unit Key

wh_dlc04_emp_inf_sigmars_sons_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

700

Recruitment Cost

700

Upkeep Cost

175

Melee Attack

41

Weapon Strength (Weapon Damage)

30

├ Melee Weapon

wh_dlc04_emp_sigmars_sons_sword

├ Melee Damage Base

23

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

41

├ Base Defence

41

├ Shield

wh_missile_block_35_inaudible

└ Shield Defence

0

Armour

65

├ Armour

wh2_main_chainmail_30

├ Armour Defence

30

└ Shield Armour

35

Health

74

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

66

Leadership (Base Morale)

100

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Recuitment Requirement
Maximum Number 1