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HomeHome / Total War: WARHAMMER II / The Huntsmarshal's Expedition / Units / Amethyst Wizard (Warhorse)
Amethyst Wizard (Warhorse) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Command

Amethyst Wizard (Warhorse)

Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies.

Amethyst Wizards have mastery over spirits, and it is whispered that they can steal the souls of the living and summon black Winds of death. Whilst such abilities are as nothing compared to the evil sorceries of true Necromancy, their morbid association with death forever taints Amethyst Wizards in the eyes of the common folk. They are particularly loathed by the Priests of Morr, who are deeply suspicious of the Amethyst Wizards’ penchant for lurking near their cemeteries. Indeed, the halls of the Amethyst College are akin to a great necropolis, with a stench of death constantly lingering around it.

Amethyst Wizard (Warhorse)

Unit Name

Amethyst Wizard (Warhorse)

Main Unit Key

wh2_pro07_emp_cha_wizard_death_1

Land Unit Key

wh2_pro07_emp_cha_wizard_death_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

450

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

25

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_emp_sword_caster

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh2_main_leather_20

├ Armour Defence

20

└ Shield Armour

0

Health

3848

├ Man Entity

wh_main_infantry_standard_wizard_rider_blood_dismembers

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

3832

├ Mount

wh_main_emp_mnt_warhorse_360

├ Mount Entity

wh_main_cavalry_standard_360_blood_hero

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.