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HomeHome / Total War: WARHAMMER II / The Huntsmarshal's Expedition / Units / Eldred's Guard (Spearmen - Shields)
Eldred's Guard (Spearmen - Shields) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Melee Infantry

Eldred's Guard (Spearmen - Shields)

Only the most-disciplined and highly-trained are suitable for service with Solland's elite guard regiment.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. A detachment of Spearmen or Halberdiers will bravely intercept the enemy, cutting them down with their bladed polearms.

Eldred's Guard (Spearmen - Shields)

Unit Name

Eldred's Guard (Spearmen - Shields)

Main Unit Key

wh2_dlc13_emp_inf_spearmen_ror_0

Land Unit Key

wh2_dlc13_emp_inf_spearmen_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

600

Recruitment Cost

600

Upkeep Cost

100

Melee Attack

20

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh_main_emp_spear

├ Melee Damage Base

19

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

42

├ Base Defence

42

├ Shield

wh_missile_block_60_metal

└ Shield Defence

0

Armour

130

├ Armour

wh2_main_chainmail_70

├ Armour Defence

70

└ Shield Armour

60

Health

69

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

30

├ Man Health

8

└ Bonus Hit Points

61

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
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