Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Huntsmarshal's Expedition / Units / Nordland Mariners (Halberdiers)
Nordland Mariners (Halberdiers) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Melee Infantry

Nordland Mariners (Halberdiers)

Elite marines trained by the Imperial Navy to fight both above deck, battered by adverse weather and raked by missile fire, and below, where melee skill is key.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, they also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training to the barked instructions of grim-faced Sergeants. Each Imperial state trains its regiments to fight together, providing each other with mutual protection on the battlefield. A detachment of Spearmen or Halberdiers will bravely intercept the enemy, cutting them down with their bladed polearms.

Nordland Mariners (Halberdiers)

Unit Name

Nordland Mariners (Halberdiers)

Main Unit Key

wh2_dlc13_emp_inf_halberdiers_ror_0

Land Unit Key

wh2_dlc13_emp_inf_halberdiers_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

700

Recruitment Cost

700

Upkeep Cost

163

Melee Attack

26

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_emp_halberd

├ Melee Damage Base

8

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

42

├ Base Defence

42

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_chainmail_30

├ Armour Defence

30

└ Shield Armour

0

Health

73

├ Man Entity

wh2_dlc13_infantry_fast_standard_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

65

Leadership (Base Morale)

70

Abilities

  • Rowdy
    These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability
The Eye of the Vortex
Mortal Empires