Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Huntsmarshal's Expedition / Units / Carroburg Greatswords (Greatswords)
Carroburg Greatswords (Greatswords) The Huntsmarshal's ExpeditionThe Huntsmarshal's Expedition Melee Infantry

Carroburg Greatswords (Greatswords)

Among the Empire's most-storied regiments, the Carroburg Greatswords have earned their bloody reputation by slaying all comers in defence of their home city.

Greatswords garrison the castles of the Elector Counts and form an honour guard on state occasions. These men are equipped with two-handed swords called 'zweihanders' that can cleave an armoured Knight in twain with one blow. Greatswords wear Dwarf-forged plate armour, for they are expected to fight in the thick of the bloodiest, most dangerous situations. Upon induction into the Greatswords' esteemed ranks, members must swear an oath never to take a backwards step in the face of the enemy. Each regiment has its own particular punishment for those who do, but instances of such dereliction are extremely rare. In fact, Imperial history is peppered with tales of Greatswords killed protecting their lords even after the rest of their army had been butchered.

Carroburg Greatswords (Greatswords)

Unit Name

Carroburg Greatswords (Greatswords)

Main Unit Key

wh2_dlc13_emp_inf_greatswords_ror_0

Land Unit Key

wh2_dlc13_emp_inf_greatswords_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Greatsword Infantry

Naval Unit Group

Greatsword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1100

Recruitment Cost

1100

Upkeep Cost

225

Melee Attack

32

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh_main_emp_greatsword

├ Melee Damage Base

9

├ Melee Damage Ap

23

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

10

Charge Bonus

18

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_plate_95

├ Armour Defence

95

└ Shield Armour

0

Health

76

├ Man Entity

wh_main_infantry_slow_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

68

Leadership (Base Morale)

100

Abilities

  • Bathed in Blood
    "Wade through blood and spill a bath-full more" is the code by which the legendary Carroburg Greatswords live and die.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
Faction Availability
The Eye of the Vortex
Mortal Empires