Deathjacks (Archers)
One can rely on the Deathjacks to silently track the foe to their location... but also snaffle the baggage train and the last of the mead!The Deathjacks, renowed archers who can track a foe at speed through any forest, were initially hired to scout ahead of the Stirland army during the civil war of the Three Emperors. Since then, they have continued to fight in Imperial service, ambushing opposing scouts and finding hidden paths from which to catch the foe unaware. Used to fending for themselves, they are dubbed “mutton-stickers” or “thievingjacks” by their own comrades, as supplies mysteriously go missing whenever the Deathjacks are around. All is forgiven, however, when they return from a scouting mission, waving their banner to signify enemies ahead or blaring the all-clear on their hunting horns.
Unit Name Deathjacks (Archers) |
Main Unit Key wh2_dlc13_emp_inf_archers_ror_0 |
Land Unit Key wh2_dlc13_emp_inf_archers_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 137 |
19 |
├ Missile Weapon wh2_dlc13_emp_bow_archers_deathjacks |
├ Projectile wh2_dlc13_emp_bow_arrow_deathjacks |
├ Missile Damage 17 |
├ Missile Ap Damage 2 |
└ Base Reload Time 10 |
Accuracy 10 |
Range 120 |
Reload 30 |
Shots Per Minute 8.6 |
Ammunition 20 |
Melee Attack 19 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Melee Damage Base 21 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
23 |
├ Base Defence 23 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh2_main_leather_20 |
├ Armour Defence 20 |
└ Shield Armour 0 |
69 |
├ Man Entity wh_main_infantry_standard_light_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 61 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Sniping
Masters of stealth, concealment, and the precision shot, this unit stays hidden while firing.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |