Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Golden Order / Units / Amethyst Wizard (Imperial Pegasus)
Amethyst Wizard (Imperial Pegasus) The Golden OrderThe Golden Order Command

Amethyst Wizard (Imperial Pegasus)

Wielding powers seemingly tantamount to Necromancy, these Dark Wizards can leech and hex the souls of their enemies.

Amethyst Wizards have mastery over spirits, and it is whispered that they can steal the souls of the living and summon black Winds of death. Whilst such abilities are as nothing compared to the evil sorceries of true Necromancy, their morbid association with death forever taints Amethyst Wizards in the eyes of the common folk. They are particularly loathed by the Priests of Morr, who are deeply suspicious of the Amethyst Wizards’ penchant for lurking near their cemeteries. Indeed, the halls of the Amethyst College are akin to a great necropolis, with a stench of death constantly lingering around it.

Amethyst Wizard (Imperial Pegasus)

Unit Name

Amethyst Wizard (Imperial Pegasus)

Main Unit Key

wh2_pro07_emp_cha_wizard_death_2

Land Unit Key

wh2_pro07_emp_cha_wizard_death_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Cavalry

Class

Command

Cost

650

Recruitment Cost

1350

Upkeep Cost

337

Melee Attack

25

Weapon Strength (Weapon Damage)

300

├ Melee Weapon

wh_main_emp_sword_caster

├ Melee Damage Base

210

├ Melee Damage Ap

90

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_plate_50

├ Armour Defence

50

└ Shield Armour

0

Health

4016

├ Man Entity

wh_main_infantry_standard_wizard_rider_blood_dismembers

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

4000

├ Mount

wh_main_emp_mnt_pegasus

├ Mount Entity

wh_main_flying_pegasus_hero_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.