Kroxigor AncientThe oldest and wisest are their kind's natural leaders on the field of battle.
Kroxigor Ancients are the longest-lived, wisest examples of their kind, who therefore gravitate naturally into leadership positions on the battlefield. Some would call it fortune, others evidence of a sixth sense or even race memory, but this most powerful of creatures can always be found in the right place at the right time, and often at the eleventh hour, howling while they charge into the enemy's ranks, their musclebound limbs sending the foe flying in all directions, their enormous jaws making short work – and a light meal – of any unfortunate combatant, friendly or otherwise, trapped between them as the battle rages.
Unit NameKroxigor Ancient
Main Unit Keywh2_dlc13_lzd_cha_kroxigor_ancient_0
Land Unit Keywh2_dlc13_lzd_cha_kroxigor_ancient_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Infantry
Naval Unit GroupMonstrous Infantry
├ Melee Weaponwh_dlc13_lzd_ancient_kroxigor_axe
├ Melee Damage Base140
├ Melee Damage Ap320
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry25
├ Base Defence32
└ Shield Defence0
├ Armour Defence120
└ Shield Armour0
├ Man Entitywh2_dlc13_lzd_mon_kroxigor_hero
├ Man Speed46
├ Man Health8
└ Bonus Hit Points6360
Leadership (Base Morale)70
- Miasma of Despair
Being able to slow the foe, drain it of energy and the will to fight on, is a mighty power to wield.
- Monstrous Strength
Fools brace themselves for the impact – realists get well out of the way!
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.