Tehenhauin (Ripperdactyl)
The Prophet seeks to deliver Lustria from its beleaguerment by way of the only tribute acceptable to Sotek – prodigious sacrifice!The greatest of the Red Crested Skinks, Tehenhauin has a zeal for slaughtering Skaven very rarely seen among the ranks of the dispassionate Lizardmen. It seems impossible for a short-lived Skink to attain such a lifespan, but it is whispered that as a snake sheds its skin and is renewed, so too does Sotek’s Chosen. On the battlefield, he triumphantly grasps the Plaque of Sotek as he leads his apostles into the fray, commonly attacking in the manner of his twin-tailed deity: forked assaults. A serpent strikes quickly and so too does Tehenhauin, focusing his army’s venomous energy on the enemy’s weak points.
Unit Name Tehenhauin (Ripperdactyl) |
Main Unit Key wh2_dlc12_lzd_cha_tehenhauin_2 |
Land Unit Key wh2_dlc12_lzd_cha_tehenhauin_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Flying Missile Cavalry |
Naval Unit Group Flying Missile Cavalry |
Soldiers 1 |
Caste Lord |
Category Cavalry |
Class Command |
Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 55 |
440 |
├ Melee Weapon wh2_dlc12_lzd_cha_tehenhauin_ripperdactyl |
├ Melee Damage Base 130 |
├ Melee Damage Ap 310 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 20 |
Charge Bonus 55 |
45 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 0 |
75 |
├ Armour wh2_main_body_75 |
├ Armour Defence 75 |
└ Shield Armour 0 |
4956 |
├ Man Entity wh2_main_lzd_warbeast_rider_360_hero_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 4940 |
├ Mount wh2_dlc12_lzd_mnt_ripperdactyl_hero |
├ Mount Entity wh2_dlc12_lzd_ripperdactyl_hero_blood |
├ Mount Speed 60 |
└ Mount Health 8 |
Leadership (Base Morale) 85 |
Abilities
- Focus Instincts
By which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause. - Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops. - Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Frenzy
Units with leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.