TehenhauinThe Prophet seeks to deliver Lustria from its beleaguerment by way of the only tribute acceptable to Sotek – prodigious sacrifice!
The greatest of the Red Crested Skinks, Tehenhauin has a zeal for slaughtering Skaven very rarely seen among the ranks of the dispassionate Lizardmen. It seems impossible for a short-lived Skink to attain such a lifespan, but it is whispered that as a snake sheds its skin and is renewed, so too does Sotek’s Chosen. On the battlefield, he triumphantly grasps the Plaque of Sotek as he leads his apostles into the fray, commonly attacking in the manner of his twin-tailed deity: forked assaults. A serpent strikes quickly and so too does Tehenhauin, focusing his army’s venomous energy on the enemy’s weak points.
Main Unit Keywh2_dlc12_lzd_cha_tehenhauin_0
Land Unit Keywh2_dlc12_lzd_cha_tehenhauin_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSword Infantry
Naval Unit GroupSword Infantry
├ Melee Weaponwh2_dlc12_lzd_cha_tehenhauin_dagger
├ Melee Damage Base120
├ Melee Damage Ap280
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence45
└ Shield Defence0
├ Armour Defence75
└ Shield Armour0
├ Man Entitywh2_dlc12_lzd_inf_tehenhauin_blood_only
├ Man Speed46
├ Man Health8
└ Bonus Hit Points4340
Leadership (Base Morale)85
- Focus Instincts
By which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check.
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
Units with leadership is high.
Whereas some units struggle to fight and move in shallow water, aquatic units excel.