Red Crested Skink Chief (Horned One)Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.
Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen – the workers, you might say. As is common among the Slann, certain spawnings are – for reasons unclear – faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing Skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin’s call and flocked to the Prophet’s banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.
Unit NameRed Crested Skink Chief (Horned One)
Main Unit Keywh2_dlc12_lzd_cha_skink_chief_red_crested_1
Land Unit Keywh2_dlc12_lzd_cha_skink_chief_red_crested_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupCavalry
Naval Unit GroupCavalry
├ Melee Weaponwh2_dlc12_lzd_cold_one_skink_chief_lord
├ Melee Damage Base115
├ Melee Damage Ap265
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants30
└ Bonus vs Infantry0
├ Base Defence45
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh2_main_lzd_warbeast_rider_360_hero_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points4364
├ Mount Entitywh2_main_lzd_cavalry_horned_one_hero_blood
├ Mount Speed78
└ Mount Health8
Leadership (Base Morale)65
- Focus Instincts
By which the mind is concentrated on the task at hand, allowing it to be carried out effectively whilst keeping passion and abandon firmly in check.
- Warrior's Crest
It's not just for decoration, you know!
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.