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HomeHome / Total War: WARHAMMER II / Vampire Coast Separatists / Units / Death Shriek Terrorgheist
Death Shriek Terrorgheist Vampire Coast SeparatistsVampire Coast Separatists Melee Infantry

Death Shriek Terrorgheist

A piercing scream, a swooping shadow upon the water – a dead body drained of blood.

Amongst the impassably jagged rocks of the world’s most inhospitable ocean shorelines, the flying scourges of the sea known as Death Shriek Terrorgheists make their homes within hidden caves. Like their Sylvanian equivalents, they are titanic, dragon-sized bats that can only be controlled by Necromantic means once killed, which is no easy feat to begin with. All Terrorgheists are ambush hunters, but the marine varieties are set apart from their land-haunting cousins by the difference in their habitat. The lack of land features which would usually facilitate the Terrorgheist’s element of surprise has resulted in it adapting its Death Shriek to be a much more powerful weapon. With a piercing scream that paralyses the passengers and crew of any ship it encounters, it swoops down to gather its prey directly from the decks, scooping them up within its talons before returning to its lair to glut itself on warm blood.

Death Shriek Terrorgheist

Unit Name

Death Shriek Terrorgheist

Main Unit Key

wh2_dlc11_cst_mon_terrorgheist

Land Unit Key

wh2_dlc11_cst_mon_terrorgheist

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Melee Attack

38

Weapon Strength (Weapon Damage)

460

├ Melee Weapon

wh2_dlc11_cst_terrorgheist

├ Melee Damage Base

135

├ Melee Damage Ap

325

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

42

├ Base Defence

42

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_bone_80

├ Armour Defence

80

└ Shield Armour

0

Health

7544

├ Man Entity

wh2_dlc11_cst_terrorgheist_blood

├ Man Speed

65

├ Man Health

8

└ Bonus Hit Points

7536

Leadership (Base Morale)

40

Abilities

  • Death Shriek
    Unimpeded by armour and flesh, a Terrorgheist’s horrible shriek travels through its victims, splintering bones and souls, and erasing all memory of courage.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
Requires Buildings
Death Shriek Terrorgheist Lv. 0 Giant Feeding Cavern
Giant Feeding Cavern
(wh2_dlc11_vampirecoast_military_flying_4)
Level 3
Crow's Castle
Crow's Castle
(wh2_dlc11_vampirecoast_ship_crows_nest_4)
Level 3
Garrison Buildings
Death Shriek Terrorgheist x 1 Dead Pirates' Stronghold
Dead Pirates' Stronghold
(wh2_dlc11_cst_outpostnorsca_major_5)
Level 5
Shore Fort of the Unliving
Shore Fort of the Unliving
(wh2_dlc11_cst_outpostnorsca_major_5_coast)
Level 5
Dead Pirates' Stronghold
Dead Pirates' Stronghold
(wh2_dlc11_vampirecoast_settlement_major_5)
Level 5
Shore Fort of the Unliving
Shore Fort of the Unliving
(wh2_dlc11_vampirecoast_settlement_major_coast_5)
Level 5
Occupied Massif Orcal Level 5
Occupied Massif Orcal Level 5
(wh2_dlc15_special_settlement_massif_orcal_cst_5)
Level 5
Occupied Tor Yvresse Level 5
Occupied Tor Yvresse Level 5
(wh2_dlc15_special_settlement_tor_yvresse_cst_5)
Level 5
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_5)
Level 5
Occupied Altdorf Level 5
Occupied Altdorf Level 5
(wh2_main_special_settlement_altdorf_cst_5)
Level 5
Forest Outpost (Stronghold)
Forest Outpost (Stronghold)
(wh2_main_special_settlement_athel_loren_cst_5)
Level 5
Occupied Black Crag Level 5
Occupied Black Crag Level 5
(wh2_main_special_settlement_black_crag_cst_5)
Level 5
Occupied Couronne Level 5
Occupied Couronne Level 5
(wh2_main_special_settlement_couronne_cst_5)
Level 5
Occupied Drakenhof Level 5
Occupied Drakenhof Level 5
(wh2_main_special_settlement_drakenhof_cst_5)
Level 5
Occupied Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 5
(wh2_main_special_settlement_eight_peaks_cst_5)
Level 5
Occupied Gaean Vale Level 5
Occupied Gaean Vale Level 5
(wh2_main_special_settlement_gaean_vale_cst_5)
Level 5
Occupied Hell Pit Level 5
Occupied Hell Pit Level 5
(wh2_main_special_settlement_hellpit_cst_5)
Level 5
Occupied Hexoatl Level 5
Occupied Hexoatl Level 5
(wh2_main_special_settlement_hexoatl_cst_5)
Level 5
Occupied Itza Level 5
Occupied Itza Level 5
(wh2_main_special_settlement_itza_cst_5)
Level 5
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_cst_5)
Level 5
Occupied Khemri Level 5
Occupied Khemri Level 5
(wh2_main_special_settlement_khemri_cst_5)
Level 5
Occupied Kislev Level 5
Occupied Kislev Level 5
(wh2_main_special_settlement_kislev_cst_5)
Level 5
Occupied Konquata Level 5
Occupied Konquata Level 5
(wh2_main_special_settlement_konquata_cst_5)
Level 5
Occupied Lahmia Level 5
Occupied Lahmia Level 5
(wh2_main_special_settlement_lahmia_cst_5)
Level 5
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh2_main_special_settlement_lothern_cst_5)
Level 5
Occupied Miragliano Level 5
Occupied Miragliano Level 5
(wh2_main_special_settlement_miragliano_cst_5)
Level 5
Occupied Naggarond Level 5
Occupied Naggarond Level 5
(wh2_main_special_settlement_naggarond_cst_5)
Level 5
Pyramid of Nagash (Stronghold)
Pyramid of Nagash (Stronghold)
(wh2_main_special_settlement_pyramid_of_nagash_cst_5)
Level 5
Occupied Skavenblight Level 5
Occupied Skavenblight Level 5
(wh2_main_special_settlement_skavenblight_cst_5)
Level 5