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HomeHome / Total War: WARHAMMER II / Vampire Coast Separatists / Units / Rotting Prometheans Gunnery Mob
Rotting Prometheans Gunnery Mob Vampire Coast SeparatistsVampire Coast Separatists Missile Infantry

Rotting Prometheans Gunnery Mob

A stampede of crab-like monsters is all the scarier when accompanied by the hisses and cracks of gunpowder weapons.

There are many wondrous and dangerous creatures that dwell beneath the world's waves. From fire-breathing Sea Dragons to the ravaging Kraken of the Great Ocean, the sea’s bounty is truly as varied as that of land-going life. Once dead, however, even the most belligerent creatures become infinitely more controllable to the seafaring Necromancers that terrorise the oceans. The Lustrian coastline is home to many such useful sea monsters, including the crab-like Prometheans which scuttle across the more shallower regions of the continent’s surrounding ocean floors. Standing as tall as fully-grown men, and with pincers that can dismember a man like giant scissors, they are distant cousins of the much larger and rarer Leviathans. Being relatively common in their known habitats, Prometheans are often targeted by Undead pirate fleets to be killed, reanimated, and brought into their fighting ranks, either as mounts or as monstrous combatants in their own right.

Rotting Prometheans Gunnery Mob

Unit Name

Rotting Prometheans Gunnery Mob

Main Unit Key

wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_0

Land Unit Key

wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Missile Beasts

Naval Unit Group

Monstrous Missile Beasts

Soldiers

24

Caste

Monstrous Infantry

Category

War Beast

Class

Missile Infantry

Cost

1350

Recruitment Cost

1350

Upkeep Cost

337

Melee Attack

38

Weapon Strength (Weapon Damage)

77

├ Melee Weapon

wh2_dlc11_cst_claws_promethians

├ Melee Damage Base

22

├ Melee Damage Ap

55

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

120

├ Armour

wh2_main_body_120

├ Armour Defence

120

└ Shield Armour

0

Health

668

├ Man Entity

wh2_dlc11_cst_mon_rotting_promethean_blood

├ Man Speed

45

├ Man Health

8

├ Bonus Hit Points

652

├ Mount

wh2_dlc11_cst_mnt_rotting_promethean

├ Mount Entity

wh2_dlc11_cst_mon_rotting_promethean_blood

├ Mount Speed

45

└ Mount Health

8

Leadership (Base Morale)

44

Abilities

  • Extra Powder
    Because you can never have too much.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Defender
    This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
  • Fire Whilst Moving
    This unit can fire while on the move.
Requires Buildings
Rotting Prometheans Gunnery Mob Lv. 0 Dead Pirates' Workshop
Dead Pirates' Workshop
(wh2_dlc11_vampirecoast_military_ranged_4)
Level 3
Shuttered Gunports
Shuttered Gunports
(wh2_dlc11_vampirecoast_ship_gunports_4)
Level 3
Garrison Buildings
Rotting Prometheans Gunnery Mob x 2 The Maelstrom (Powerful)
The Maelstrom (Powerful)
(wh2_dlc11_special_settlement_galleons_graveyard_4)
Level 4
The Maelstrom (Raging)
The Maelstrom (Raging)
(wh2_dlc11_special_settlement_galleons_graveyard_5)
Level 5
Sartosa (Pirate Lair)
Sartosa (Pirate Lair)
(wh2_main_special_settlement_sartosa_cst_4)
Level 4
Sartosa (Pirate Stronghold)
Sartosa (Pirate Stronghold)
(wh2_main_special_settlement_sartosa_cst_5)
Level 5
The Awakening (Pirate Lair)
The Awakening (Pirate Lair)
(wh2_main_special_settlement_the_awakening_cst_4)
Level 4
The Awakening (Pirate Stronghold)
The Awakening (Pirate Stronghold)
(wh2_main_special_settlement_the_awakening_cst_5)
Level 5